- Build Your Own Client — the complete AI workflow specification
- Spec files, slash commands, audit patterns, documentation and deployment pipeline
A strategy game built on live intelligence networks. You run a paramilitary intelligence syndicate — deploying analysts, mercenaries, disrupting rivals, and controlling territory. Every decision you make trains the AI that runs the world between sessions.
— 01You command a syndicate in a persistent economic simulation. Mine raw deposits, run production chains, trade on automated markets, and deploy agents across a living region. The world ticks whether you're online or not.
— 02You don't micromanage agents — you configure three classifier families that decide how your syndicate operates: economic strategy, tactical deployment, and intelligence gathering. Tuning is playing. Well-tuned syndicates compound wealth. Poorly-tuned ones bleed out.
— 03Hostile networks operate against you. Some are loud. Some are invisible. Dismantling them is a game of investigation, not firepower.
Every syndicate is backed by a single family. Family is sacred. Protected by layers of intermediaries, hidden assets, and trusted intimates. Uncovering a rival's family is the deepest game inside the game.
One payment covers your share of compute. No subscription, no equity, no token.
The server speaks REST. Anything that can make an HTTP request can be a client — a web app, a Discord bot, a TUI, a voice assistant, a cron job. Build one or pick from the directory.
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