SYNDICATE PROTOCOL
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Syndicate Protocol · Game studio

War is the continuation of politics by other means.

Carl von Clausewitz, On War (1832)

A strategy game about how power really works. Make allies, take control of what the world runs on, and build a monopoly on all of it.

Move to aim · Click to intervene

Open role · Freelance

Help us write the world.

We are looking for a freelance writer to help with the narrative development and world building of Syndicate Protocol. Ideal if you study psychology and love creative writing.

FreelanceNarrativeWorld building

How to apply

Request the QR code you need to apply.

The game

Scale of player experience.

Most gamesMost action games hand you one character. We hand you the whole command.

Syndicate ProtocolWe’re scaling it up to an entire carrier and special operations command.

  1. 01

    One character

    Where most games stop.

  2. 02

    A team

    A few operators who move as one.

  3. 03

    Aircraft

    Helicopters and jets, each with its crew.

  4. 04

    Air wing and task force

    The squadrons on the deck, and the teams they carry.

  5. 05

    The whole command

    The carrier and the special operations command, together.

Hold every decision

Run it all by hand, down to the last soldier, if that is how you like to think.

Delegate

Every good commander delegates. Give any level to the AI, keep the ones you care about, and change your mind at any time.

The game · Stats

Stats for a whole syndicate.

Most game characters have individual stats, like strength and dexterity. Syndicates have stats like SIGINT and OPSEC.

Each character stat, and the syndicate stat that takes its place
Most games · one characterSyndicate Protocol · the syndicate
STRStrengthFORCEHow hard you can hit.
DEXDexterityTEMPOHow fast you can act and react.
CONConstitutionLOGISTICSHow long you can last: fuel, parts and supply.
INTIntelligenceSIGINTSignals intelligenceWhat you learn by listening to radio and data.
WISWisdomOPSECOperations securityWhat you do not give away.
CHACharismaHUMINTHuman intelligenceYour people, sources and contacts.

The game · Data

Most games sell the picture. We show the numbers behind it.

Every project number below comes from a working build: physics checked against published figures, tactics tested in many trials, and an AI world that runs on its own. In the game, you read your world the same way: through what your syndicate sees, hears and gives away.

  • Flight data

    28

    test targets from published data, for the light helicopter. All are checked without a screen.

    Flight lab
  • Field studies

    98.0%

    of the team alive after one room with a camera-led entry, up from 48.6% with no tactics.

    Sightline
  • Live simulation

    56

    rescues completed end to end in 20 test runs of an AI-run world.

    Theatre Sim
  • Intelligence

    SIGINT

    What your syndicate hears. Its OPSEC is what it gives away.

    Stats

Projects · 9 builds and a safari

Each project is a working build.

The flight lab first, then newest first. Eight projects run in a browser; one is an internal tool. Each number comes from the project's own test records, and each chart is drawn to scale.

VLFlight lab · 6 aircraftSep 29 – now

01 / 06Built · Phases 0–7 done

Light helicopter

The first aircraft. In the lab it hovers in the test tank and flies forward in the wind tunnel, with a full rotor model: each blade, the air it pulls down, the engine and its fuel control. START, LAND and SHUT DOWN buttons run at the real aircraft's start and run-up times.

  1. 0Model
  2. 1Core
  3. 2Physics
  4. 3Lab
  5. 4Visuals
  6. 5Scenarios
  7. 6Interface
  8. 7Start/land
Test targets
28
from published data, all checked without a screen
Scenarios
14
one per flight effect, each checked against its targets
Frame time, p95
~11 / 13.4 ms
WebGPU / WebGL2, at 1920 × 1080

29 Sep – 3 Oct 2026

02 / 06In work · Phase 3 of 0–5

Attack jet

The first fixed-wing aircraft, for the wind tunnel: it is held on a force balance (a stand that measures the forces on it) in moving air, then let go to fly free. Phase 3 (lab and controls) started on 6 Oct: the stick and every control surface move on the page, with wing tufts and a stall map.

  1. 0Model
  2. 1Core
  3. 2Physics
  4. 3Lab
  5. 4Visuals
  6. 5Scenarios
Frame time, p95
2.93 / 11.96 ms
on the force balance, WebGPU / WebGL2, at 1920 × 1080
Physics
0.29–0.46 ms
per frame, measured in the page
Open items
3
Phase 2 was accepted with three items that have no published source yet, each explained

3 Oct – now

03 / 06Planned

Utility helicopter

A larger single-rotor helicopter, named in the lab's plan as the next helicopter. Work has not started.

No phase started yet.

Aircraft format
Ready
it has the single-main-rotor type that the light helicopter uses

04 / 06Planned · after the attack jet

Tiltrotor

Two rotors that tilt from lift to thrust. It is planned to come after the attack jet, with the same START, LAND and SHUT DOWN buttons.

No phase started yet.

Aircraft format
Ready
the format already has a tiltrotor type and tilting rotors
Pilot controls
Not built
no input mapping for a tiltrotor yet

05 / 06Not started

Gunship

A four-engine transport with side-firing guns. It is on the studio's list, but it is not in the lab's plan yet.

No phase started yet.

06 / 06Not started

Drone

A long-wing remote aircraft with a pusher propeller. It is on the studio's list, but it is not in the lab's plan yet.

No phase started yet.

Flight lab

A flight physics lab in the browser. Each aircraft has a test tank for hovering and a wind tunnel for forward flight, and its numbers are checked against published data for that aircraft. The hangar above shows where all six stand: solid lines are further along, dotted outlines have not started. The core works for any aircraft: a new one is a profile, a 3D model and its test targets.

2 built2 planned2 not started303 commits

S8Live sim · AI onlyOct 5 – now

Theatre Sim

An AI-run sandbox on 4 km of arid coast. Convoys move, and an AI attack jet hunts them. You only watch, for now.

Helicopter leg 101.1 → 63.8 s

beforeafter

After tuning, with 0 crashes.

Rescues 56

Completed end to end in 20 test runs.

NOPhoneOct 6 – now

Nightfall Ops

A pixel-art tactical mini-game for the phone browser. Nothing to install.

  1. 1Drop three soldiers in
  2. 2Knock out two missile sites and a radar
  3. 3Call in air support, capture three targets

One mission, on a four-minute clock.

S7Orbit viewOct 3 – Oct 5

Overwatch

The S3 map with air power on top: an orbital overview, a gunship strike and a carrier with its fleet.

0140floor 70
104 fps slowest scene, on a laptop GPU

S8Coast Safari · 7 scenesIn development

Coast Safari

A guided safari through S8's 4 km battlefield, from dawn to night: a convoy on the coast road, an AI jet that hunts it, a strike, a rescue, the fuel depot, and the night shift. Nothing is scripted to end one way.

Each scene is being built into S8 as a scenario you watch like a film, from inside the world: in first person, in third person, or from above.

Take the safari

S3Survey sheetSep 11 – Oct 3

Orographic Survey

A procedural map. Terrain, rivers, woodland and towns are generated in order, each from the one before.

Map legend
Moving42.4 fpson a laptop with integrated graphics
Rivers and lakes74 msto generate

S4Floor planSep 11 – Oct 1

Sightline

A lab where a four-person team clears rooms on its own. Each tactic is tested in a study of many trials.

Team alive, one room

No tactics 48.6%Camera-led entry 98.0%

GPU: about 7 ms per frame, on integrated graphics.

S6ThermalSep 20 – Sep 28

Kestrel Field

Helicopter operations in a thermal view. Four light helicopters carry four teams; the autopilot flies, and you give the orders.

330/ 330

330 / 330 tests pass.
1,004 / 1,004 town runs complete, 0 crashes.

TSBlueprintSep 16 – Sep 26

The Sailors

A ship-building game about debt. You take a loan for one huge twin-hull ship, build it, run it, and are scored on what it is worth.

Redraw time, about 9,500 sprites

2D canvas 13–24WebGL2 0.8 budget 10 ms

95% of WebGL2 redraws took 0.8 ms or less, so WebGL2 became the default.

INTerminalAug 29 – Aug 31

Economy monitor

Internal tooling: a live dashboard in the terminal that watches the game's economy simulation and never changes it.

Files changed 0 / 193

In the simulation, after any run. One dot per file.

Contact

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